Installation and Compatibility
Maps the Color/Grayscale/Material/Normal input to the tiles using the UV coordinates provided by the VersaTile Data inputs.
Input Texture Scale: 0.0 - 400.0 (unclamped) The scale of the input texture in scene units.
Input Has Non-Square Expansion: False/True Set this to True if working with non-sqaure texture sizes and the input texture has Non-Square Expansion enabled.
Sample From: Tile Position/Constant Position The mode for setting the initial UV position that tiles sample from.
Sample Position: 0.0 - 1.0 (unclamped) The initial sample position for all tiles prior to any other translations.
Offset: -1.0 - 1.0 (unclamped) Applies a uniform offset to the tiles' UVs.
Offset Randomness: 0.0 - 1.0 (unclamped) Applies a random offset to the tiles' UVs.
Uniform Scale: 0.0 - 10.0 (unclamped) Applies uniform scaling the tiles' UVs.
Uniform Scale Randomness: 0.0 - 1.0 Applies random scaling the tiles' UVs.
Size: 0.0 - 10.0 (unclamped) Adjusts the size of all tiles' UVs.
Size Randomness: 0.0 - 1.0 Adjusts the size of all tiles' UVs randomly.
Flip U: False/True Flips the U coordinate for all tiles.
Flip V: False/True Flips the V coordinate for all tiles.
UV Flip Randomness: 0.0 - 1.0 The amount of tiles that are randomly picked for UV flipping. At values of 1, approximately half the tiles' UVs will be flipped.
Rotation Relativity: World/Local Sets the initial rotations to be relative to either the local tile rotations or the world, in which case all angles will match for every tile.
Rotation Offset: 0° - 360° Applies a uniform offset to the rotation of the tiles' UVs.
Rotation Randomness: 0.0 - 1.0 (unclamped) Applies a random offset to the rotation of the tiles' UVs.
Filtering Mode: Nearest, Bilinear The filtering mode used to sample the texture input.
Output Format: 8 Bits per Channel, 16 Bits per Channel, HDR Low Precision (16F), HDR High Precision (32F) Determines the bit depth of the output.